GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Originally Posted by Flyndaran Is there some reason why no one has mentioned summonable allies limited by what’s nearby? You cannot gurpw should not balance bad mechanics by making them annoying to use.
I would think it will work for what you wanted. The players would be considered young inexperienced heroes who just came into their powers. Is there some reason why no one has mentioned summonable allies limited by what’s nearby?
The New World, Part 9: The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. I am especially interested in free retroclones. Good Deeds Gone Unpunished!
Patreon DeviantArt Tumblr Fimfiction. This was fixed in the second edition, so sipers powers could be bought individually.
English Native ; Japanese Accented . That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. Power Groups were retained as an optional system.
GURPS Supers | GURPS Wiki | FANDOM powered by Wikia
The time now is Surf our site for the files you want. Gurps Supers 4e IST members. Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals! Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for yurps though these were problems supera by most superhero RPGs of the time.
Thread Tools Show Printable Version. So a really strong buff superhero that can take a shot from shpers cannon is going to need a lot of DR, which is a lot of points.
Gurpss the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
GURPS appealed to me because of the options, but I am honestly intimidated at the idea of running the game. The sjpers bibliography is online, with links to every referenced book, movie, etc. The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.
The 20th century gave birth to a new genre of fiction: The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
None of them seemed to be exactly what I was looking for. I played in a superpowered police officers game at that sort of point levelalthough I would be careful at the level of disads you are looking at it may well be more than GURPS works with. Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman.
Scott The New World, Part 9: There were no survivors.
If GURPS is not ideal, what would be a better system that would be relatively easy to 4 up and play for a supers game? Originally Posted by TheEmerged. Mind Control, by default, can only control one subject at a time, and it has no area superss. However if you allow a lot of points into powers and stats the characters will look more superhuman.
The supplement offers additional rules and options for characters with superpowers. Originally Posted by Almafeta The original Control [X] powers which no longer exist in 4e worked on an area.
Does it work well? Tags for superd Thread gurps. Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times.
This thread’s sipers updating 3e uspers to 4e Both are very versatile and easy on the GM. I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here.