Carrom Rules. These rules are taken from the International Carrom Federation all of your pieces, using the heavier ‘striker’, in any of the pockets before your. Following are the shorter version of the rules followed by the Indian Carrom Federation. matches shall be decided on the basis of best of. ICF has many national affiliates such as the All-India Carrom Federation, Australian Carrom Federation, and.

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Carrom Rules, Rules of Carrom, Carrom Rules Books

The player taking lal first shot or break plays white carrom men. The United States Carrom Association reports on competitions in the US and Canada and has a player ranking list as of the last tournament.

However, in the second game the player who did not have his first turn in the first game shall have his first turn.

The Times of India. In duboo, the size of the board is larger and the striker is slid instead of flicked.

Rules of Carrom

The objective of play is to use a striker disk with a flick of the finger to make contact with and move lighter object disks called carrom menwhich are fdeeration propelled into one of four corner pockets.

A variant of carrom is played in South Africa under the name fingerboard Afrikaans: American carrom boards also have pockets built into the corners, rather than circular holes in the board, to make pocketing easier. The winner of the toss strikes first, which is called the opening break. In the same year the ICF officially codified the rules. Carrom follows similar “strike and pocket” games, like pool, with its use of rebounds, angles and obstruction of opponent’s carorm pieces.


The fsderation protest shall be submitted within 5 minutes of completion of that particular Board. Newer Post Older Post Home. Carrom Federatino sports Disk-flicking games Tabletop cue games Indian board games. Generally, instead of disks, carrom men including the striker are rings, originally of wood but today commercially made of light plastic.

Matches will make judgment from the sources of best among the three sets of four boards or 23 points which is prior. Each game consists of eight boards or 25 points whichever is earlier. The formal rules for the Indian version dederation the game were published in During those five minutes, umpires would complete all the formalities as required by them and in the meantime players rulrs have trial testing of the board for two minutes to be completed before the scheduled time of the match.

All rules as per ‘Laws of Carrom’ except the following: If the player fails to report to the Umpire at his match Board 5 minutes prior to the planned time of the match, he will lose the entire match. The player shall continue his turn.


Each player is allowed to pocket carrom men of any colour. The Big Game Hunter. From Wikipedia, the free encyclopedia. Other play-area sizes are not used in tournaments and competitions. Winner of the toss has the option to choose side or to break. Previously when the game was first discovered, people played the game making their own set of laws.

Players shall be allowed to consult their coaches during intervening time of two minutes. Arranging of Rows in Carrom Before the break, Carrom men are arranged in the inner circle with the queen red always occupying the centre circle and the rest placed around; keeping the white and black alternately.


The tules shall not lose the advantage of getting the credit of two points for pocketing even if the player reaches the score of 21 or 22 points, he will not lose the advantage and will be credited with the two points of holding the queen. In accordance with the ICF rules, pocketing the queen adds 3 points to the player’s total score. Federatioh is illegal to pot the Queen after the last piece since the queen must always be covered. The opponent can choose to pocket the The board has larger pockets, carorm discs are arranged in a ring, each player has ten discs instead of nine, and the queen known as the “donkey” is pocketed last.

The Transogram Company made a version of Haskell’s game board in the s and called it Skooker. Each set game to be decided on the basis of a maximum of 6 boards or 21 points whichever is earlier from 1st round till Final in all categories of events and matches.

In case the winner chooses the break, the loser shall have the right to choose the side or vice versa. The remaining space is filled up by placing white and black alternately. By using this site, you agree to the Terms of Use and Privacy Policy.

A player who reaches 23 points first or leads the finale of the fourth board will be the winner of the ‘set’.